Action Selection Methods for Multi-Agent Navigation in Crowded Environments

Authors: Julio Godoy

IJCAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Experimental results obtained in simulation under different conditions show that the agents reach their destinations faster and use motions that minimize their overall energy consumption. and Figure 2 shows the results (in Interaction Overhead) of comparing two of my proposed approaches, ALAN and C-Nav, with ORCA in three example environments.
Researcher Affiliation Academia Julio Godoy Department of Computer Science and Engineering University of Minnesota
Pseudocode No No pseudocode or clearly labeled algorithm blocks are present in the paper.
Open Source Code No No explicit statement or link for open-source code release for the described methodology is provided.
Open Datasets No No specific publicly available dataset is mentioned with a link, DOI, or formal citation (including author names and year in brackets/parentheses). The paper refers to 'simulation under different conditions' and 'three example environments' (Circle, Bidirectional, Crowd), but these are descriptions of scenarios rather than external datasets with access information.
Dataset Splits No No specific dataset split information (percentages, counts, or predefined splits) is provided for training, validation, or testing.
Hardware Specification No No specific hardware details (e.g., GPU/CPU models, memory) used for running experiments are provided.
Software Dependencies No No specific software dependencies with version numbers (e.g., library names with versions like Python 3.8, PyTorch 1.9) are provided.
Experiment Setup No The paper describes the environments used for evaluation (Figure 2a) and mentions a new metric 'Interaction Overhead' for comparison, but it does not provide specific hyperparameters (e.g., learning rate, batch size, epochs) or detailed system-level training settings.