Adversarial Contention Resolution Games

Authors: Giorgos Chionas, Bogdan S. Chlebus, Dariusz R. Kowalski, Piotr Krysta

IJCAI 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We study contention resolution (CR) on a shared channel modelled as a game with selfish players. There are n agents and the adversary chooses some k n of them as players. Each participating player in a CR game has a packet to transmit. A transmission is successful if it is performed as the only one at a round. Each player aims to minimize its packet latency. We introduce the notion of adversarial equilibrium (AE), which incorporates adversarial selection of players. We develop efficient deterministic communication algorithms that are also AE. We characterize the price of anarchy in the CR games with respect to AE.
Researcher Affiliation Academia 1Department of Computer Science, University of Liverpool, UK 2School of Computer and Cyber Sciences, Augusta University, GA, USA
Pseudocode Yes Algorithm 1: Noisy GTRR(n), player i; Algorithm 2: Half Size(n), player i; Algorithm 3: Alt Rec(n), player i
Open Source Code No The paper does not provide any information about the availability of open-source code for the described methodology.
Open Datasets No This is a theoretical paper focusing on algorithm design and proofs, not empirical experiments involving datasets. Therefore, there is no mention of a dataset used for training.
Dataset Splits No This is a theoretical paper focusing on algorithm design and proofs, not empirical experiments involving datasets. Therefore, there is no mention of validation splits.
Hardware Specification No The paper does not provide any specific hardware details used for running computations or experiments.
Software Dependencies No The paper does not provide any specific software dependencies or version numbers needed to replicate the work.
Experiment Setup No This is a theoretical paper focusing on algorithm design and proofs, not empirical experiments. Therefore, there is no mention of an experimental setup including hyperparameters or system-level training settings.