Combinatorial Group Testing with Selfish Agents

Authors: Georgios Chionas, Dariusz Kowalski, Piotr Krysta

NeurIPS 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We study the Combinatorial Group Testing (CGT) problem in a novel gametheoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have n selfish autonomous agents, corresponding to the elements of the universe [n] = {0, 1, . . . , n 1}, and a hidden set K [n] of active agents of size |K| = k n. In each round of the game, each active agent decides if it is present in a query Q [n], and all agents receive some limited feedback on Q K. The goal of each active agent is to ensure that its id could be revealed from the feedback as early as possible. We present a comprehensive set of results for this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE s. In particular, if k is known to the agents, then we show adaptive AE strategies with provably near-optimal maximum revealing time of O(k log(n/k)). In the case of unknown k, we design adaptive AE strategies with maximum revealing time of order nk 1, and we prove a lower bound of Ω(n) on the maximum revealing time of any such algorithmic strategies.
Researcher Affiliation Academia Georgios Chionas Department of Computer Science University of Liverpool Liverpool, United Kingdom g.chionas@liverpool.ac.uk Dariusz R. Kowalski Piotr Krysta School of Computer and Cyber Sciences Augusta University Augusta, Georgia, USA {dkowalski,pkrysta}@augusta.edu
Pseudocode Yes Algorithm 1: BS_Jumps(n, k), pseudo-code for active agent j; Algorithm 2: BB_GR(n, k ), pseudo-code for active agent j
Open Source Code No The paper does not provide any statement or link regarding the availability of open-source code for the described methodology.
Open Datasets No The paper is theoretical and focuses on algorithm design and analysis for Combinatorial Group Testing within a game-theoretic framework. It does not involve empirical evaluation on datasets, and therefore no dataset access information is provided.
Dataset Splits No The paper presents theoretical research, focusing on algorithm design and analysis, and therefore does not involve empirical validation on datasets with train/validation/test splits.
Hardware Specification No The paper is theoretical, designing and analyzing algorithms for combinatorial group testing. It does not report on empirical experiments that would require specific hardware specifications.
Software Dependencies No The paper is theoretical, presenting algorithm design and analysis, and does not mention any specific software dependencies or their version numbers required for implementation or experimentation.
Experiment Setup No The paper focuses on theoretical algorithm design and analysis and does not describe an experimental setup with hyperparameters or system-level training settings.