Computational Aspects of Equilibria in Discrete Preference Games

Authors: Phani Raj Lolakapuri, Umang Bhaskar, Ramasuri Narayanam, Gyana R Parija, Pankaj S Dayama

IJCAI 2019 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC 13, JCSS 18) to model decision-making by agents in a social network that choose a strategy from a finite, discrete set, balancing between their intrinsic preferences for the strategies and their desire to choose a strategy that is similar to their neighbours. We show that in general, equilibrium computation in discrete preference games is PLS-complete, even in the simple case where each agent has a constant number of neighbours. On the positive side, we show that if the metric space is a tree metric, or is the product of path metrics, then the equilibrium can be computed in polynomial time.
Researcher Affiliation Collaboration 1TIFR Mumbai, India 2IBM Research, India {p.lolakapuri, umang}@tifr.res.in, {ramasurn, gyana.parija, pankajdayama}@in.ibm.com
Pseudocode Yes Algorithm 1 Tree Metric Algo
Open Source Code No The paper does not provide concrete access to source code for the methodology described.
Open Datasets No This is a theoretical paper and does not describe the use of any datasets.
Dataset Splits No This is a theoretical paper and does not describe the use of any datasets or dataset splits.
Hardware Specification No The paper is theoretical and does not describe any experimental hardware specifications.
Software Dependencies No The paper is theoretical and does not mention specific ancillary software details with version numbers.
Experiment Setup No The paper is theoretical and does not describe an experimental setup or hyperparameters.