Convexity of b-matching Games

Authors: Soh Kumabe, Takanori Maehara

IJCAI 2020 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical In this study, we give a necessary and sufficient condition of the convexity of a b-matching game (Lemma 3.6). Based on this characterization, we propose a polynomial-time algorithm to check the convexity of a given b-matching game. Formally, the following is our main theorem. Theorem 1.1. There is an O(n log n + mα(n)) time algorithm to check whether a given b-matching game is convex, where α is the inverse Ackermann function1. As an application of our characterization, we derive a polynomial-time algorithm to compute the Shapley value of a convex b-matching game.
Researcher Affiliation Academia Soh Kumabe1,2 and Takanori Maehara2 1The University of Tokyo 2RIKEN AIP
Pseudocode Yes Algorithm 1 Checking the supermodularity of ν
Open Source Code No The paper does not provide any explicit statement about releasing source code or a link to a code repository.
Open Datasets No This paper is theoretical and does not use or analyze any datasets.
Dataset Splits No This paper is theoretical and does not involve data splits for training, validation, or testing.
Hardware Specification No This paper is theoretical and focuses on mathematical proofs and algorithm complexity; therefore, it does not describe any specific hardware used for experiments.
Software Dependencies No This paper is theoretical and does not mention any specific software dependencies with version numbers required for implementation or reproduction.
Experiment Setup No This paper is theoretical and does not include details on experimental setup, hyperparameters, or training configurations.