Notice: The reproducibility variables underlying each score are classified using an automated LLM-based pipeline, validated against a manually labeled dataset. LLM-based classification introduces uncertainty and potential bias; scores should be interpreted as estimates. Full accuracy metrics and methodology are described in [1].

Decomposition Strategies for Constructive Preference Elicitation

Authors: Paolo Dragone, Stefano Teso, Mohit Kumar, Andrea Passerini

AAAI 2018 | Venue PDF | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We discuss the theoretical implications of working with parts and present promising empirical results on one synthetic and two realistic constructive problems.
Researcher Affiliation Collaboration Paolo Dragone University of Trento, Italy TIM-SKIL, Trento, Italy EMAIL Stefano Teso KU Leuven, Belgium EMAIL Mohit Kumar KU Leuven, Belgium EMAIL Andrea Passerini University of Trento, Italy EMAIL
Pseudocode Yes Algorithm 2 The PCL algorithm.
Open Source Code Yes Our experimental setup is available at https://github.com/unitn-sml/pcl.
Open Datasets No The paper describes generating data for a synthetic problem and two realistic problems (training planning, hotel planning) using a user simulation protocol, but it does not provide specific access information (link, DOI, formal citation) to a publicly available or open dataset.
Dataset Splits No The paper does not provide specific dataset split information (percentages, sample counts, or detailed splitting methodology) for training, validation, or test sets.
Hardware Specification No The paper does not provide specific hardware details for running its experiments.
Software Dependencies Yes part-wise inference is cast as a mixed integer linear problem (MILP), and solved with Gecode4.
Experiment Setup Yes We employed a user simulation protocol similar to that of (Teso, Dragone, and Passerini 2017). First, for each problem, we sampled 20 vectors w at random from a standard normal distribution... We ran PCL and evaluated the impact of user informativeness by progressively increasing α from 0.1, to 0.3, to 0.5.