DENSE RGB SLAM WITH NEURAL IMPLICIT MAPS

Authors: Heng Li, Xiaodong Gu, Weihao Yuan, luwei yang, Zilong Dong, Ping Tan

ICLR 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We evaluate our method on commonly used benchmarks and compare it with modern RGB and RGB-D SLAM systems. Our method achieves favorable results than previous methods and even surpasses some recent RGB-D SLAM methods.
Researcher Affiliation Collaboration 1Hong Kong University of Science and Technology, 2Alibaba Group, 3Simon Fraser University
Pseudocode No The paper does not contain any pseudocode or algorithm blocks. It describes the pipeline textually and with a diagram.
Open Source Code Yes The code is at poptree.github.io/DIM-SLAM/.
Open Datasets Yes We evaluate our method on three widely used datasets: TUM RGB-D (Sturm et al., 2012a), Eu Ro C (Burri et al., 2016), and Replica (Straub et al., 2019) dataset.
Dataset Splits No The paper mentions using datasets for evaluation and provides details on sampling points for rendering and optimization windowing, but it does not specify explicit training/validation/test dataset splits with percentages, sample counts, or predefined split references.
Hardware Specification Yes Our method is implemented with Py Torch (Paszke et al., 2017) and runs on a server with two NVIDIA 2080Ti GPUs.
Software Dependencies No The paper mentions that the method is implemented with PyTorch but does not provide specific version numbers for PyTorch or any other software dependencies required for reproducibility.
Experiment Setup Yes We fix the iteration number of initialization Ni to 1500, the number of sampling pixels |M| to 3000, the size of the window |W| to 21. The iteration number of window optimization for ours(one thread) Nw is 100. In our two-thread version, we change Nw to 20 for tracking. We use the Adam (Kingma & Ba, 2014) optimizer to optimize both the implicit map representation and the camera poses, with learning rates of 0.001 and 0.01, respectively. The αwarping, αrender, αsmooth is 0.5, 0.1, 0.01, respectively.