Evaluating the Robustness of Game Theoretic Solutions When Using Abstraction

Authors: Oscar Veliz

AAAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We present an initial empirical study of the robustness of several solution methods when using abstracted games. and We conducted many experiments to identify the best parameter settings for QRE, CH, and QLK agents and then ran round robin tournaments on over 300 games, 18 unique agents, and 4 levels of abstractions (including no abstraction).
Researcher Affiliation Academia Oscar Veliz University of Texas at El Paso 500 W. University Ave, El Paso, TX, 79968, USA (915) 747-6373 osveliz@miners.utep.edu
Pseudocode No The paper describes methods like Top N and KMeans but does not present them in pseudocode or algorithm blocks.
Open Source Code No The paper includes a footnote '1http://www.cs.utep.edu/kiekintveld/students/veliz/index.html' but does not explicitly state that this link provides the source code for the methodology described in the paper.
Open Datasets No The paper mentions running experiments 'on over 300 games' but does not provide any concrete access information (link, DOI, repository, or citation) for a publicly available or open dataset.
Dataset Splits No The paper does not provide specific dataset split information (percentages, sample counts, or detailed splitting methodology) for training, validation, or testing.
Hardware Specification No The paper does not provide specific hardware details (exact GPU/CPU models, processor types, or memory amounts) used for running its experiments.
Software Dependencies No The paper does not provide specific ancillary software details (e.g., library or solver names with version numbers) needed to replicate the experiment.
Experiment Setup No The paper mentions 'identify the best parameter settings for QRE, CH, and QLK agents' but does not provide these specific parameter values or other concrete experimental setup details (like learning rates, batch sizes, or optimizer settings) in the main text.