Notice: The reproducibility variables underlying each score are classified using an automated LLM-based pipeline, validated against a manually labeled dataset. LLM-based classification introduces uncertainty and potential bias; scores should be interpreted as estimates. Full accuracy metrics and methodology are described in Coakley et alK. L. Coakley, T. Snelleman, H. Hoos, and O. E. Gundersen, "The embrace of open science: An analysis of a decade of AI research and 56 800 conference papers," Under Review, 2026..

Fighting Boredom in Recommender Systems with Linear Reinforcement Learning

Authors: Romain WARLOP, Alessandro Lazaric, Jérémie Mary

NeurIPS 2018 | Venue PDF | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Finally, we empirically validate the model assumptions and the algorithm in a number of realistic scenarios.
Researcher Affiliation Collaboration Romain Warlop fifty-five, Paris, France Seque L Team, Inria Lille, France EMAIL Alessandro Lazaric Facebook AI Research Paris, France EMAIL Jérémie Mary Criteo AI Lab Paris, France EMAIL
Pseudocode Yes Algorithm 1 The LINUCRL algorithm.
Open Source Code No The paper states that a dataset "will be released publicly as soon as possible" but makes no such statement regarding the source code for the methodology.
Open Datasets Yes In order to provide a preliminary validation of our model, we use the movielens-100k dataset [9, 7].
Dataset Splits No The paper describes using the movielens-100k dataset to estimate model parameters and construct a simulator, but does not specify explicit train/validation/test splits for the data.
Hardware Specification No The paper does not provide specific details on the hardware used for experiments, such as CPU/GPU models or memory specifications.
Software Dependencies No The paper does not specify version numbers for any software dependencies or libraries used in the experiments.
Experiment Setup Yes We choose K = 10 actions corresponding to different genres of movies, and we set d = 5 and w = 5, which results into Kw = 10^5 states. [...] The parameters that describe the dependency of the reward function on the recency (i.e., θ j,a) are computed by using the ratings averaged over all users for each state encountered and for ten different genres in the dataset. [...] Finally, the observed reward is obtained by adding a small random Gaussian noise to the linear function.