Game Theory with Simulation of Other Players

Authors: Vojtěch Kovařík, Caspar Oesterheld, Vincent Conitzer

IJCAI 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical In this paper, we formalize games in which one player can simulate another at a cost. We first derive some basic properties of such games and then prove a number of results for them, including: (1) introducing simulation into generic-payoff normal-form games makes them easier to solve; (2) if the only obstacle to cooperation is a lack of trust in the possibly-simulated agent, simulation enables equilibria that improve the outcome for both agents; and however (3) there are settings where introducing simulation results in strictly worse outcomes for both players.
Researcher Affiliation Academia Vojtˇech Kovaˇrík , Caspar Oesterheld and Vincent Conitzer Foundations of Cooperative AI Lab (FOCAL), Carnegie Mellon University vojta.kovarik@gmail.com, oesterheld@cmu.edu, conitzer@cs.cmu.edu
Pseudocode No The paper does not contain any pseudocode or algorithm blocks. It focuses on theoretical definitions, properties, and proofs.
Open Source Code No The paper does not provide any statement about releasing source code for the methodology described.
Open Datasets No The paper is theoretical and does not mention the use of any datasets for training or other purposes.
Dataset Splits No The paper is theoretical and does not mention any training, validation, or test dataset splits.
Hardware Specification No The paper is theoretical and does not describe any experimental setup that would require hardware specifications.
Software Dependencies No The paper is theoretical and does not describe any experimental setup that would require specific software dependencies or versions.
Experiment Setup No The paper is theoretical and does not describe any specific experimental setup details, such as hyperparameters or system-level training settings.