Integrating Planning and Recognition to Close the Interaction Loop

Authors: Richard Freedman

AAAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental I ran LDA on a small dataset. The results provided evidence supporting my hypothesis since each topic contained postures resembling simple actions as in Figure 2 (Freedman, Jung, and Zilberstein 2014). I developed a simulator for a multiplayer version of the Sokoban game (a benchmark in planning research) and we will begin implementing and testing these methods within the next two months.
Researcher Affiliation Academia Richard G. Freedman College of Information and Computer Sciences University of Massachusetts Amherst freedman@cs.umass.edu
Pseudocode No The paper does not contain any structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any specific repository links or explicit statements about code availability for the methodology described.
Open Datasets No The paper mentions running LDA 'on a small dataset' and developing a simulator for the 'Sokoban game', but does not provide concrete access information (link, DOI, citation, or repository) for any publicly available or open dataset used.
Dataset Splits No The paper does not provide specific dataset split information (percentages, sample counts, or detailed splitting methodology) needed to reproduce the data partitioning.
Hardware Specification No The paper does not provide specific hardware details (exact GPU/CPU models, processor types, or memory amounts) used for running its experiments.
Software Dependencies No The paper mentions 'Latent Dirichlet Allocation (LDA) topic model (Blei, Ng, and Jordan 2003)' but does not provide specific version numbers for any software libraries, frameworks, or solvers used.
Experiment Setup No The paper does not provide specific experimental setup details such as hyperparameter values or training configurations.