Learning Light Field Angular Super-Resolution via a Geometry-Aware Network

Authors: Jing Jin, Junhui Hou, Hui Yuan, Sam Kwong11141-11148

AAAI 2020 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Experimental results over various light field datasets including large baseline light field images demonstrate the significant superiority of our method when compared with state-of-the-art ones, i.e., our method improves the PSNR of the second best method up to 2 d B in average, while saves the execution time 48 . In addition, our method preserves the light field parallax structure better.
Researcher Affiliation Academia 1City University of Hong Kong, 2Shandong University
Pseudocode No The paper does not contain any structured pseudocode or algorithm blocks.
Open Source Code Yes The codes are available at https://github.com/jingjin25/LFASR-geometry.
Open Datasets Yes The dataset used for training consists of 20 scenes from HCI dataset (Honauer et al. 2016). All images have the spatial resolution of 512 512, and the disparity range of [ 4, 4]. ...To evaluate the performance of different methods on inputs with large baselines, 3 datasets containing totally 48 light fields with a disparity range of [ 4, 4] were used, namely, HCI (Honauer et al. 2016), HCI old (Wanner, Meister, and Goldluecke 2013) and Inria DLFD (Shi, Jiang, and Guillemot 2019).
Dataset Splits No The paper mentions datasets used for training and testing, but does not specify the train/validation/test splits or proportions (e.g., 80/10/10) for the training data.
Hardware Specification Yes All methods were evaluated on a Intel 3.70 GHz desktop with 32 GB RAM and a Ge Force RTX 2080 Ti GPU.
Software Dependencies No The paper states, "The model was implemented with Py Torch." However, it does not provide specific version numbers for PyTorch or any other software dependencies.
Experiment Setup Yes We used Adam optimizer (Kingma and Ba 2014) with β1 = 0.9 and β2 = 0.999. The learning rate was set to 1e 4 initially and decreased by a factor of 0.5 every 5e3 epochs.