Personalized Alert Agent for Optimal User Performance

Authors: Avraham Shvartzon, Amos Azaria, Sarit Kraus, Claudia Goldman, Joachim Meyer, Omer Tsimhoni

AAAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental In an experiment using a spaceship computer game, we show that receiving alerts from the personalized alert agent significantly improves user performance.
Researcher Affiliation Collaboration Avraham Shvartzon1, Amos Azaria2, Sarit Kraus1, Claudia V. Goldman3, Joachim Meyer4 and Omer Tsimhoni3 1 Dept. of Computer Science, Bar-Ilan University, Ramat Gan 52900, Israel 2 Dept. of Machine Learning, Carnegie Mellon University, Pittsburgh, PA 15213 3 General Motors Advanced Technical Center, Herzliya 46725, Israel 4 Dept. of Industrial Engineering, Tel Aviv University, Ramat Aviv, Tel Aviv 69978, Israel
Pseudocode No The paper presents formal models and equations but does not include structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any explicit statements about open-sourcing the code or links to a code repository.
Open Datasets No The paper uses data collected from a custom 'spaceship game' and mentions collecting 'training data from 20 subjects' but does not provide access information (link, citation, or repository) for this dataset to be publicly available.
Dataset Splits No The paper mentions 'tenfold-crossvalidation on the training data' but does not provide specific percentages, sample counts, or explicit details about the dataset splits (training, validation, test) needed for full reproducibility.
Hardware Specification No The paper does not provide specific hardware details (such as CPU/GPU models, memory, or cloud instance types) used for running the experiments.
Software Dependencies No The paper does not provide specific software dependencies or version numbers (e.g., libraries, frameworks, or solvers with versions) used in the experiments.
Experiment Setup Yes Table 2: Settings used in the spaceship game: Action, Score ($), Time cost (spaceship frozen). For example: Maintenance $5 8 secs, Repair $500 3 secs, Hit by meteor $10 N/A, Hit a meteor +$30 N/A.