Roles and Teams Hedonic Games

Authors: Matthew Spradling

AAAI 2014 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We validated the heuristic against brute force optimization with 240 randomly generated RTHG instances, with |P| from 6 to 15, |R| from 3 to 6, and m from 3 to 5. We ran the greedy heuristic on each instance 500 times. We implemented a local search algorithm to construct individually stable solutions for those instances.
Researcher Affiliation Academia Matthew Spradling University of Kentucky mjspra2@uky.edu
Pseudocode No The paper describes algorithms verbally but does not include any structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any statement or link indicating the availability of its source code.
Open Datasets No The paper states it used '240 randomly generated RTHG instances' but does not provide access information (link, DOI, citation) for these instances or any other dataset.
Dataset Splits No The paper validates against randomly generated instances but does not specify any training, validation, or test splits for these instances.
Hardware Specification No The paper mentions 'Larger instances made the brute-force calculations too slow' but provides no specific details about the hardware used for running experiments (e.g., CPU/GPU models, memory).
Software Dependencies No The paper does not specify any software dependencies or their version numbers (e.g., programming languages, libraries, frameworks).
Experiment Setup Yes We ran the greedy heuristic on each instance 500 times. For each instance, we restarted the search fifty times, and compared the mean utilities to the optimal ones.