Roles and Teams Hedonic Games
Authors: Matthew Spradling
AAAI 2014 | Conference PDF | Archive PDF | Plain Text | LLM Run Details
| Reproducibility Variable | Result | LLM Response |
|---|---|---|
| Research Type | Experimental | We validated the heuristic against brute force optimization with 240 randomly generated RTHG instances, with |P| from 6 to 15, |R| from 3 to 6, and m from 3 to 5. We ran the greedy heuristic on each instance 500 times. We implemented a local search algorithm to construct individually stable solutions for those instances. |
| Researcher Affiliation | Academia | Matthew Spradling University of Kentucky mjspra2@uky.edu |
| Pseudocode | No | The paper describes algorithms verbally but does not include any structured pseudocode or algorithm blocks. |
| Open Source Code | No | The paper does not provide any statement or link indicating the availability of its source code. |
| Open Datasets | No | The paper states it used '240 randomly generated RTHG instances' but does not provide access information (link, DOI, citation) for these instances or any other dataset. |
| Dataset Splits | No | The paper validates against randomly generated instances but does not specify any training, validation, or test splits for these instances. |
| Hardware Specification | No | The paper mentions 'Larger instances made the brute-force calculations too slow' but provides no specific details about the hardware used for running experiments (e.g., CPU/GPU models, memory). |
| Software Dependencies | No | The paper does not specify any software dependencies or their version numbers (e.g., programming languages, libraries, frameworks). |
| Experiment Setup | Yes | We ran the greedy heuristic on each instance 500 times. For each instance, we restarted the search fifty times, and compared the mean utilities to the optimal ones. |