Scalable End-to-End Autonomous Vehicle Testing via Rare-event Simulation
Authors: Matthew O'Kelly, Aman Sinha, Hongseok Namkoong, Russ Tedrake, John C. Duchi
NeurIPS 2018 | Conference PDF | Archive PDF | Plain Text | LLM Run Details
| Reproducibility Variable | Result | LLM Response |
|---|---|---|
| Research Type | Experimental | We demonstrate our framework on a highway scenario, accelerating system evaluation by 2-20 times over naive Monte Carlo sampling methods and 10-300P times (where P is the number of processors) over real-world testing. |
| Researcher Affiliation | Academia | Matthew O Kelly University of Pennsylvania mokelly@seas.upenn.edu Aman Sinha Stanford University amans@stanford.edu Hongseok Namkoong Stanford University hnamk@stanford.edu John Duchi Stanford University jduchi@stanford.edu Russ Tedrake Massachusetts Institute of Technology russt@mit.edu |
| Pseudocode | Yes | Algorithm 1 Cross-Entropy Method |
| Open Source Code | No | The paper refers to 'our open-source toolchain' and 'open-source framework', implying the code's nature, but does not provide a direct link or an explicit statement about releasing the code for the described methodology. |
| Open Datasets | Yes | Using the highway traffic dataset NGSim [36], we train policies of human drivers via imitation learning... We use public traffic data collected by the US Department of Transportation [36]. |
| Dataset Splits | No | The paper does not explicitly provide specific training/validation/test dataset splits for reproducibility in the standard sense (e.g., percentages or sample counts for different subsets of a fixed dataset). |
| Hardware Specification | No | The paper mentions 'distributed among available CPUs and GPUs' and 'heterogeneous GPU compute clusters', but does not provide specific hardware details such as GPU or CPU models. |
| Software Dependencies | Yes | Using the asynchronous messaging library Zero MQ [21], our implementation is fully-distributed among available CPUs and GPUs; our rollouts are up to 30P times faster than real time, where P is the number of processors... which uses Unreal Engine 4 [17]. |
| Experiment Setup | Yes | We fix the number of iterations at K = 100, number of samples taken per iteration at Nk = 5000, step size for updates at αk = 0.8, and γ = 0.14. |