Schelling Games with Continuous Types

Authors: Davide Bilò, Vittorio Bilò, Michelle Döring, Pascal Lenzner, Louise Molitor, Jonas Schmidt

IJCAI 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Also, we present simulation results that compare our models and shed light on the obtained equilibria for our variants.
Researcher Affiliation Academia 1University of L Aquila, L Aquila, Italy 2Universtiy of Salento, Lecce, Italy 3Hasso Plattner Institute, University of Potsdam, Potsdam, Germany
Pseudocode No The paper describes algorithms and procedures in prose, such as in Theorem 1 and Theorem 3, but does not include structured pseudocode or algorithm blocks with formal labels.
Open Source Code No The paper does not provide any explicit statements about releasing source code for the described methodology or a link to a code repository.
Open Datasets No The paper describes its simulation environment as '8-regular toroidal grid graphs of size 50 50' and states 'Agent types and starting locations are chosen uniformly at random', but does not refer to a publicly available or open dataset with access information.
Dataset Splits No The paper describes using 'random initial states' and '100 runs from randomly chosen initial states' for simulations, but does not define specific training, validation, or test dataset splits.
Hardware Specification No The paper describes running simulation experiments but does not provide specific hardware details such as GPU models, CPU types, or memory specifications.
Software Dependencies No The paper does not provide specific software dependencies or version numbers for any libraries, frameworks, or solvers used in the experiments.
Experiment Setup Yes For our simulations, we consider 8-regular toroidal grid graphs of size 50 50 with a total of 2500 nodes and 10000 edges as a residential area. Agent types and starting locations are chosen uniformly at random and are the same if we compare different variants. For simulations of the jump versions, we use 2% uniformly random chosen empty nodes.