Tight Inapproximability for Graphical Games

Authors: Argyrios Deligkas, John Fearnley, Alexandros Hollender, Themistoklis Melissourgos

AAAI 2023 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: ε-Nash equilibria (ε-NE) and ε-well-supported Nash equilibria (ε-WSNE), where ε [0, 1]. We prove that computing an ε-NE is PPAD-complete for any constant ε < 1/2, while a very simple algorithm (namely, letting all players mix uniformly between their two actions) yields a 1/2-NE. On the other hand, we show that computing an ε-WSNE is PPAD-complete for any constant ε < 1, while a 1-WSNE is trivial to achieve, because any strategy profile is a 1-WSNE. All of our lower bounds immediately also apply to graphical games with more than two actions per player.
Researcher Affiliation Academia Royal Holloway, United Kingdom University of Liverpool, United Kingdom EPFL, Switzerland University of Essex, United Kingdom
Pseudocode No The paper describes algorithms in prose (e.g., 'The algorithm proceeds in two steps. In the first step...'), but does not include structured pseudocode or clearly labeled algorithm blocks.
Open Source Code No The paper does not contain any explicit statements or links indicating that open-source code for the described methodology is provided.
Open Datasets No This paper is theoretical and does not conduct experiments on datasets, thus no information on publicly available datasets or access is relevant or provided.
Dataset Splits No This paper is theoretical and does not involve experimental validation with dataset splits.
Hardware Specification No This paper is theoretical and does not describe experiments requiring hardware, thus no hardware specifications are provided.
Software Dependencies No This paper is theoretical and does not mention any specific software dependencies with version numbers for experimental replication.
Experiment Setup No This paper is theoretical and does not include details about an experimental setup, hyperparameters, or training configurations.