A Logic for Reasoning About Game Strategies

Authors: Dongmo Zhang, Michael Thielscher

AAAI 2015 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical This paper introduces a modal logic for reasoning about game strategies. The logic is based on a variant of the well-known game description language for describing game rules and further extends it with two modalities for reasoning about actions and strategies. We develop an axiomatic system and prove its soundness and completeness with respect to a specific semantics based on the state transition model of games.
Researcher Affiliation Academia Dongmo Zhang The University of Western Sydney Australia d.zhang@uws.edu.au Michael Thielscher The University of New South Wales Australia mit@cse.unsw.edu.au
Pseudocode No The paper does not contain any structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any concrete access information (e.g., repository link, explicit statement of code release) for open-source code.
Open Datasets No This is a theoretical paper that does not involve the use of datasets for training or evaluation.
Dataset Splits No This is a theoretical paper and does not discuss training/validation/test dataset splits.
Hardware Specification No This is a theoretical paper and does not report on experiments that would require hardware specifications.
Software Dependencies No This is a theoretical paper and does not list specific software dependencies with version numbers.
Experiment Setup No This is a theoretical paper and does not describe experimental setup details such as hyperparameters.