Combinatorial Games with Incomplete Information

Authors: Junkang Li, Bruno Zanuttini, Véronique Ventos

IJCAI 2024 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical We propose a minimal generalisation of combinatorial games to incorporate incomplete information, called combinatorial game with incomplete information (CGII). ...we show that computing optimal strategies for CGIIs has the same computational complexity as for general extensive-form games. The results written in bold font are new from this work; the others can be directly deduced from the literature. (This indicates proofs, reductions, and theoretical analysis, not empirical evaluation.)
Researcher Affiliation Collaboration Junkang Li1,2 , Bruno Zanuttini2 and V eronique Ventos1 1Nukk AI, Paris, France 2Normandie Univ.; UNICAEN, ENSICAEN, CNRS, GREYC, 14 000 Caen, France
Pseudocode No The paper does not contain structured pseudocode or algorithm blocks.
Open Source Code No The paper provides a link to a long version with proofs ('https: //hal.science/hal-04568854'), not to source code for the described methodology. No other statements about source code availability were found.
Open Datasets No This paper is theoretical and does not describe experiments using datasets.
Dataset Splits No This paper is theoretical and does not describe experiments using datasets or requiring data splits.
Hardware Specification No This paper is theoretical and does not describe experiments requiring hardware specifications.
Software Dependencies No This paper is theoretical and does not describe experiments requiring specific software dependencies with version numbers.
Experiment Setup No This paper is theoretical and does not describe experiments requiring an experimental setup.