Efficient Budgeted Graph Search

Authors: Jasmeet Kaur, Nathan R. Sturtevant

IJCAI 2022 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Experimental results validate the performance of BGSe on a range of theoretical and practical problem instances.
Researcher Affiliation Academia Jasmeet Kaur1 , Nathan R. Sturtevant1,2 1Department of Computing Science, University of Alberta, Canada 2Alberta Machine Intelligence Institute (Amii) jasmeet8@ualberta.ca, nathanst@ualberta.ca
Pseudocode Yes Algorithm 1 A (costl, rel, nl)
Open Source Code Yes We used the C++ code from the open-source HOG2 repository1 for the baseline algorithms and testing. Our code for BGSe that is used to run these experiments is available in the same repository. 1https://github.com/nathansttt/hog2/tree/PDB-refactor
Open Datasets Yes In these experiments we test problems from Dragon Age: Origins [Sturtevant, 2012] with the octile heuristic to measure the difference between A*, BGS, and BGSe.
Dataset Splits No The paper mentions testing on 'problems from Dragon Age: Origins' and 'all problems in the map den601d', but it does not specify explicit training, validation, or test dataset splits (e.g., percentages or sample counts).
Hardware Specification Yes All experiments are run on a 3.4Ghz Intel Core i7 machine with 16GB of RAM.
Software Dependencies No The paper mentions using 'C++ code from the open-source HOG2 repository' but does not provide specific version numbers for C++ compilers, HOG2, or any other critical software dependencies.
Experiment Setup Yes The value of parameters c1, c2, and γ are 2, 8, and 2 respectively for all experiments. For BGSe, we used a re-expansion budget of 1*budget in this case.