Faster and Simpler Algorithm for Optimal Strategies of Blotto Game

Authors: Soheil Behnezhad, Sina Dehghani, Mahsa Derakhshan, MohammadTaghi Hajiaghayi, Saeed Seddighin

AAAI 2017 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We implemented our algorithm using Simplex method on a dual-core processor machine an 8GB memory. Using this fast implementation, we are able to run the code for different cases. Here we provide our observations that mostly confirm the theoretical predictions.
Researcher Affiliation Academia Department of Computer Science, University of Maryland {soheil, dehghani, mahsaa, hajiagha, sseddigh}@cs.umd.edu
Pseudocode No The paper describes methods conceptually and through LP formulations, but does not provide structured pseudocode or algorithm blocks.
Open Source Code No The paper states "We implemented our algorithm" but does not provide a link to open-source code or explicitly state its release.
Open Datasets No The paper describes experiments based on the Colonel Blotto game model and its variants, not on an external publicly available dataset with concrete access information.
Dataset Splits No The paper does not mention training, validation, or test dataset splits.
Hardware Specification Yes We implemented our algorithm using Simplex method on a dual-core processor machine an 8GB memory.
Software Dependencies No The paper mentions using "Simplex method" but does not provide specific version numbers for the software or libraries used.
Experiment Setup No The paper discusses observations from the implemented algorithm but does not provide specific details such as hyperparameters or training configurations for the experimental setup.