Notice: The reproducibility variables underlying each score are classified using an automated LLM-based pipeline, validated against a manually labeled dataset. LLM-based classification introduces uncertainty and potential bias; scores should be interpreted as estimates. Full accuracy metrics and methodology are described in [1].

General Munchausen Reinforcement Learning with Tsallis Kullback-Leibler Divergence

Authors: Lingwei Zhu, Zheng Chen, Matthew Schlegel, Martha White

NeurIPS 2023 | Venue PDF | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We show that this generalized MVI(q) obtains significant improvements over the standard MVI(q = 1) across 35 Atari games. [...] We compare MVI(q = 2) with MVI (namely the standard choice where q = 1), and find that we obtain significant performance improvements in Atari. [...] In this section we investigate the utility of MVI(q) in the Atari 2600 benchmark [Bellemare et al., 2013]. [...] Figure 4: Learning curves of MVI(q) and M-VI on the selected Atari games, averaged over 3 independent runs, with ribbon denoting the standard error.
Researcher Affiliation Academia Lingwei Zhu University of Alberta EMAIL Zheng Chen Osaka University EMAIL Matthew Schlegel University of Alberta EMAIL Martha White University of Alberta CIFAR Canada AI Chair, Amii EMAIL
Pseudocode Yes Algorithm 1: MVI(q)
Open Source Code No The paper does not provide an explicit statement about releasing its source code or a direct link to a code repository for the methodology described.
Open Datasets Yes In this section we investigate the utility of MVI(q) in the Atari 2600 benchmark [Bellemare et al., 2013].
Dataset Splits No The paper mentions evaluating on Atari games and performing grid searches for hyperparameters but does not provide specific training/validation/test dataset splits (e.g., percentages, sample counts, or references to predefined splits) needed for data partitioning.
Hardware Specification No The paper does not provide any specific details about the hardware (e.g., CPU, GPU models, memory) used for conducting the experiments.
Software Dependencies No The paper mentions using the 'optimized Stable-Baselines3 architecture [Raffin et al., 2021]' but does not provide specific version numbers for Stable-Baselines3 or any other software dependencies.
Experiment Setup Yes We perform grid searches for the algorithmic hyperparameters on two environments Asterix and Seaquest: the latter environment is regarded as a hard exploration environment. MVI(q) α : {0.01, 0.1, 0.5, 0.9, 0.99}; τ : {0.01, 0.1, 1.0, 10, 100}. Tsallis-VI τ : {0.01, 0.1, 1.0, 10, 100}. [...] Table 1: Parameters used for Gym. [...] Table 2: Parameters used for Atari games.