Imperfect-Information Games and Generalized Planning

Authors: Giuseppe De Giacomo, Aniello Murano, Sasha Rubin, Antonio Di Stasio

IJCAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Theoretical Our technical contribution (Theorem 4.5) is a general sound and complete mathematical technique for removing imperfect information from a possibly infinite game G to get a game Gβ, possibly infinite, of perfect information.
Researcher Affiliation Academia Giuseppe De Giacomo SAPIENZA Universit a di Roma Rome, Italy degiacomo@dis.uniroma1.it Aniello Murano, Sasha Rubin, Antonio Di Stasio Universit a degli Studi di Napoli Federico II Naples, Italy first.last@unina.it
Pseudocode No The paper does not contain any structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any concrete access to source code for the methodology described.
Open Datasets No The paper uses a running example (Tree Chopping) from prior work for illustration, but does not use a publicly available or open dataset for empirical evaluation. It describes a theoretical formalization of the problem.
Dataset Splits No The paper focuses on theoretical contributions and does not involve empirical experiments with dataset splits for training, validation, and testing.
Hardware Specification No The paper focuses on theoretical contributions and does not report on any experimental setup requiring specific hardware details.
Software Dependencies No The paper focuses on theoretical contributions and does not report on any experimental setup requiring specific software dependencies with version numbers.
Experiment Setup No The paper focuses on theoretical contributions and does not describe an experimental setup with hyperparameters or training configurations.