Pessimistic Leader-Follower Equilibria with Multiple Followers

Authors: Stefano Coniglio, Nicola Gatti, Alberto Marchesi

IJCAI 2017 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Preliminary results (omitted for reasons of space) on three-player GAMUT instances [Nudelman et al., 2004] show that, with our branch-and-bound algorithm, we can solve games with up to 30 actions within 1000 seconds.
Researcher Affiliation Academia Stefano Coniglio University of Southampton University Road, SO17 1BJ Southampton, United Kingdom s.coniglio@soton.ac.uk Nicola Gatti and Alberto Marchesi Politecnico di Milano Piazza Leonardo da Vinci, 32 Milano, Italy {nicola.gatti, alberto.marchesi}@polimi.it
Pseudocode No The paper describes algorithms but does not provide them in a structured pseudocode block or algorithm environment.
Open Source Code No The paper does not provide any explicit statements or links indicating that source code for the described methodology is available.
Open Datasets Yes Preliminary results (omitted for reasons of space) on three-player GAMUT instances [Nudelman et al., 2004] show that, with our branch-and-bound algorithm, we can solve games with up to 30 actions within 1000 seconds.
Dataset Splits No The paper does not specify exact dataset split percentages, sample counts, or refer to predefined splits for training, validation, or test sets.
Hardware Specification No The paper does not provide specific details about the hardware used to run the experiments.
Software Dependencies No The paper does not list specific software dependencies with version numbers.
Experiment Setup No The paper mentions solving games 'within 1000 seconds' but does not provide specific hyperparameters, training configurations, or system-level settings.