Predicting Gaming Related Properties from Twitter Accounts

Authors: Maria Gorinova, Yoad Lewenberg, Yoram Bachrach, Alfredo Kalaitzis, Michael Fagan, Dean Carignan, Nitin Gautam

AAAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental We present empirical results on the performance of our system based on its accuracy on our crowd-sourced dataset.
Researcher Affiliation Collaboration Maria Ivanova Gorinova University of Cambridge Cambridge, UK; Yoad Lewenberg The Hebrew University of Jerusalem Jerusalem, Israel; Yoram Bachrach Microsoft Research Cambridge, UK; Alfredo Kalaitzis Microsoft London, UK; Michael Fagan Microsoft London, UK; Dean Carignan Microsoft Redmond, US; Nitin Gautam Microsoft Redmond, US
Pseudocode No The paper describes the methodology in text but does not include any pseudocode or algorithm blocks.
Open Source Code No The paper does not mention providing open-source code for the described methodology, nor does it include any repository links.
Open Datasets No The paper uses a custom dataset of '2,000 Twitter accounts, annotated by workers on Amazon s Mechanical Turk.' It does not provide any link, DOI, or citation for public access to this dataset.
Dataset Splits Yes Table 1 shows the accuracy of our predictions (measured using 10-fold cross validation).
Hardware Specification No The paper does not specify any hardware details like CPU, GPU models, or cloud instance types used for experiments.
Software Dependencies No The paper mentions 'Twitter API' and 'Microsoft Translator API' but does not specify software dependencies with version numbers (e.g., Python, specific ML libraries, OS versions).
Experiment Setup No The paper describes feature extraction and the use of linear/logistic regression, but does not provide specific hyperparameters (e.g., learning rate, batch size) or other detailed training configurations.