Reconciling λ-Returns with Experience Replay

Authors: Brett Daley, Christopher Amato

NeurIPS 2019 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental In order to characterize the performance of DQN("λ"), we conducted numerous experiments on six Atari 2600 games.
Researcher Affiliation Academia Brett Daley Khoury College of Computer Sciences Northeastern University Boston, MA 02115 b.daley@northeastern.edu Christopher Amato Khoury College of Computer Sciences Northeastern University Boston, MA 02115 c.amato@northeastern.edu
Pseudocode Yes We refer to this particular instantiation of our methods as DQN(λ); the pseudocode is provided in Appendix B.
Open Source Code No The paper does not provide a direct link or explicit statement about the availability of the source code for the described methodology.
Open Datasets Yes We used the Open AI Gym [4] to provide an interface to the Arcade Learning Environment [2], where observations consisted of the raw frame pixels.
Dataset Splits No The paper does not provide specific percentages or counts for training, validation, and test dataset splits, as it operates in an online reinforcement learning setting rather than a fixed dataset split.
Hardware Specification No The paper mentions 'NVIDIA Corporation for its GPU donation' but does not specify any particular GPU model, CPU, or other hardware components used for experiments.
Software Dependencies No The paper mentions using 'Open AI Gym' and 'Arcade Learning Environment' and 'Adam' for training, but does not provide specific version numbers for any software dependencies or libraries.
Experiment Setup Yes We matched the hyperparameters and procedures in [25], except we trained the neural networks with Adam [14]. For all experiments in this paper, agents were trained for 10 million timesteps. An agent s performance at a given time was evaluated by averaging the earned scores of its past 100 completed episodes. Each experiment was averaged over 10 random seeds with the standard error of the mean indicated. Our complete experimental setup is discussed in Appendix A.