Unsupervised Learning of HTNs in Complex Adversarial Domains

Authors: Michael Leece

AAAI 2016 | Conference PDF | Archive PDF | Plain Text | LLM Run Details

Reproducibility Variable Result LLM Response
Research Type Experimental Thus far, I have worked on two approaches to the problem of learning HTNs from human demonstrations in the RTS domain. ... I have recently implemented an agent that uses HTN planning to play RTS games, but there are many confounding factors when using pure strength of gameplay as a metric. I would welcome advice on this topic from any mentor.
Researcher Affiliation Academia Michael Leece University of California, Santa Cruz mleece [at] ucsc.edu
Pseudocode No The paper describes algorithms in prose but does not include any structured pseudocode or algorithm blocks.
Open Source Code No The paper does not provide any concrete access to source code or make an explicit statement about its release.
Open Datasets No The paper mentions using 'a database of human replays' and 'a database of traces' but does not provide any concrete access information (link, DOI, repository, or formal citation) for a publicly available or open dataset.
Dataset Splits No The paper does not provide specific dataset split information (exact percentages, sample counts, or detailed splitting methodology).
Hardware Specification No The paper does not provide specific hardware details (exact GPU/CPU models, processor types, or memory amounts) used for running its experiments.
Software Dependencies No The paper does not provide specific ancillary software details (e.g., library or solver names with version numbers) needed to replicate the experiment.
Experiment Setup No The paper does not contain specific experimental setup details (concrete hyperparameter values, training configurations, or system-level settings) in the main text.